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Thank you! I am a bit surprised you got JH's true ending first lol XD; Uh... save Ai's true ending for last is all I can say. And yes! I had one person show me about 4 Linh/Player_name incidents, sorry about that! I'll be sure to do a post when there's a new update for everyone to download again and replace their current game :) Hopefully we caught them all by now. It's difficult for me to find since ctrl+F wouldn't be useful since Linh is used in the coding all throughout the game T_T; and I played the game too many times recently. Thank you for the kind words! Perhaps you can help be involved in the next game :D

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Thank for the response. I found the "Friendship" ending on my own. It wasn't natural game play, but explore the code path play. I just switched between choose time with each love interest. I got JH first basically because being independent, truthful, and industrious (independent) were the natural characteristic's I play a character with. I had intended to go for Ai as a love interest at first, but it became clear mid game my choices were not going that way and just rolled with it.  

I have by now, gone to Steam and found the ending's guild. I used it for the last two endings. I am not much of puzzle solver so that was the easiest way to find everything. I did Ai true ending last and can see why that was the recommended ending. 

I was a little surprised there was no "bad" ending if you continued to follow a path of trying to escape. I see how it works point wise in the game, but (personally) I might have given a second chance to escape, after ignoring the monk, which would have ended bleakly. 

I will be following Aikasa Collective and hope some day to see you are working on something new. I am sure there are idea's in your collective, but it is a time of polishing, cleaning up, and resting. Till it is time a new effort, Stay Safe/Stay Healthy

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Ahh gotcha XD Most people tend to play like other VNs with a very specific obvious pattern, hence my expectation 90% of players will not get a True route on the first go lol. Actually, I made my game sorta old school, so I actually expect players to use a guide eventually ^^; I wanted people to feel flexible in getting the answer instead of "there is a correct combination your love interest must hear" seemed less realistic to me romance wise. I also didn't want to have a visible point meter showing; I tend to lose immersion in games that do that. I don't think it feels right to me with the love interest that I'm trying to win points off of them I guess lol.

I don't like bad endings, especially with the history of lesbian media ending in death pretty often, breaking up or marrying guys. I was like NOPE we're gonna do all "happy" endings, even if bittersweet ^.~

Thank you for the kind words! We've already been working on the art for the next game for a few months now. I try to keep my artist employed during this whole time... So it's been ongoing and is slowly being revealed on our Patreon actually. You're right, I still have to work on the Mizuchi physical goods and fixing all the fun typos on my end. Thanks again for the support! ^_^ Stay safe and healthy too!

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Of course, Patreon. Why didn't I think to look there! See you on Discord.