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(+1)

I really liked this games aesthetic qualities / the narrative as a whole. Although I didn't find it too "scary," I walked away from it feeling unnerved as I should from a psychological horror game. The music was also really great, and loved its atmospheric qualities. I really did feel like I was in Michael's head. Have just a few suggestions:

1. I found that the memories had a pattern, where the furthest away were always the most negative memories. Because of this I paid less attention to the last one, as I sort of knew what they were going to be saying. One way to alleviate that would be randomizing the order. 

2. I was a little unsure what to do once I listened to each memory, so just wandered around. Only after interacting with them a second time did I realize I could also consume them with "Z." I think having a separate consume key (maybe "X") would make this more clear that I can both interact and consume each memory. 

3. For the most part I could read the letters / words (and liked how you designed them). But, I had a hard time reading "soul." 


Thank you for sharing your game! 

(+1)

Thanks, I appreciate the feedback, the first two were things I was aware of but came down to the time restraint and procrastinating on this. The 2nd one is something I've been hearing a lot so I'll be sure to make some kind of patch for that if I can.