Below is my feedback. I submitted too.
- Visuals: Great style and use of the Tiny Dungeon pack. Consistent menu, layout, map and use of enemies.
- Mechanics: Simple shooting mechanic overall. Not mind-blowing but there's plenty room for new weapons, enemy types and maybe even environmental hazards you can activate to protect yourself.
Room for improvement:
- Game slows when there are a crowd of enemies. Frame rate drops. Best to adjust performance scripts.
- Add more unlocks or roguelike elements so I can throw bigger spears, fireballs, spells or energy waves. The weapon progression could use some attention.
- Perhaps have the princess help in some way. Where on every 3rd spear you throw, she throws a rock or something, for like just 5dmg. Give purpose to other characters we see, instead of just being scenery.
- The requirement to be precise should come with 5% forgiveness or breathing room. It's been many times where the skinniness of the spear missed by 1 pixel. It's a odd feeling. Many games fix this with breathing room, like how Mario jumping toward a platform has some sliding space breathing room to, if player is off by 1 to 2 pixels.