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Reminiscent of old 3D puzzle games. I quite liked reading about each ingredient and trying to figure out what they'd be used for.

I know it has already been mentioned but the camera-related controls could use some improvement. The turning speed was very fast and having to click the ingredients table twice to pick up a single ingredient and then clicking twice again to return was inconvenient.

Another nitpick would be Reliyad's Fall. I kinda stumbled upon it but in hindsight the way it was hinted at was clever. What was less obvious was it not being the fuel. Two times before that puzzle, I was presented with a problem and, after some reading, a somewhat clear solution (pun not intended). Some sort of feedback that Reliyad's Fall was not what I needed as fuel would've been nice. Perhaps the well known dialogue from the previously mentioned old puzzle games, like "I can't do that.", "That doesn't make sense", "That doesn't fit there.", "Nuh uh". "I don't know how to do that.", "No.".
... I might be getting off track.

Other than that, the puzzles were really well designed

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I'm putting together a new build to upload after the jam ends, and this comment is why I added a little "incorrect" buzzer sound when trying to use an item in the wrong place.