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phenomenal concept, unparalleled vibes.

It took quite a number of attempts to get a run without any major bugs. We often found ourselves dying suddenly to impalement, multiple times in a row, including as a ghost, causing all kinds of weirdness like being able to paint while alive and flying around with a candle. I believe that a ghost triggering spikes has something to do with it but cannot confirm.
But after that hour of janglin the program around, trying different browsers and OS's, when we finally matched and synced up the game was terrific. What a joyful gameplay loop, deciphering the scribbles of other players and writing your own are both really engaging. Loved how easy it was to put together a lobby, we had a ton of fun just doodling in there. I think if we experienced fewer bugs in the dungeon, this would straight up be a hit, baby. This ones a banger, and I hope it continues to be updated or expanded upon in the future. Great work!

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Thank you so much for your detailed feedback it is beyond appreciated!
I just took a look at the code and the ghost dying to spikes was a silly error and easy fix luckily, so I'm going to release a post-jam patch with that in a couple weeks along with more settings to tune in the lobby.
I'm so glad you found it the loop enjoyable once all the technical issues were sorted out! I still have plenty of interesting ideas for the design so if I ever get a good opportunity I would love to make this into more fleshed out game. :)