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(+1)

The stop + act movement system was fairly easy to pick up thanks to the well-made indicator above.

What took me an embarrassingly long time to figure out though was how to get past the balloons. The box I was supposed to interact with was so inconspicuous compared to the much flashier character, the tutorials and, ironically, the balloons. The roll/dash tutorial near them also kept my attention and made me think I had to roll at them a certain way.

The efficiency of rolling + the desire not to smash my face into a wall made moving around interesting and the game overall fun.

(+1)

thanks for the criticism

yes, I really should add some kind of designation for interactive objects

About "smash my face into a wall" - I already had the idea that if I tried to roll to wall, the character would fall (and comic sound plays).  now think I'm going to implement i