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(1 edit) (+1)

Below is my feedback. I submitted too.

  • Level + Theme - Great use of the Tiny Dungeon pack. The POWER is on target for how the hero progresses inch by inch growing stronger. 
  • Gameplay - I think your simple mechanics work. Pick your enemies wise and choose wisely when the refill health or attacks. Gameplay loop is clear.

Areas for improvement:

  1. The UI was confusing at first. The Sword, shield and power gems are in an odd  place mid-screen. It was not immediately clear that the shield is your health, since the player is not carrying a shield either.
  2. Add a simpler starting section tutorial that introduces the sword at your way of overpowering enemies. Introduce the shield as being your health and defenses----if it runs out you die and your shield breaks.
  3. Instead of a sign-post for enemies numbers and gem value, you could have it displayed over the enemies head when the player gets within 2 steps of that enemy. When I'm two steps away from the spider, then their gem number pops above its head, along with their defense/health number. Only when you get close to them it appears, so it doesn't clutter the screen at all!