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Holding down the alt key also temporarily switches you to the eyedropper, for as long as you've got it held down!

Replace Color is also really great, especially with a custom hotkey for quick access. It has dials and a preview option so you can see how the color is shifting in realtime. I like to start with the eyedropper to put the color I'm replacing on both the left and right buttons, with selection tools to make sure I'm not doing any collateral damage with the recolor, and then use it. (I think you'd be able to use Replace Color with a transparent right button for other parts of your technique, like quickly getting rid of the translucent bits of the overlay after merging, but I'm not 100% confident on how this works on colors with alpha channels.)


(That said--this doesn't really seem like a monster design tutorial  as it currently stands? I know that Final Fantasy and people on Pinterest have cool monsters, but do you have more tips on inventing your own?)

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Bah you're right, I ran out of time, though these tips will probably still help in the long term! You'll learn to draw various monster features quickly and possibly start leaning into a certain style.

When it comes to designing, I generally have an core idea then I want to search up reference images to support that. Then I will mentally break down these references images into smaller, possibly usable features that I can add to my monsters.

For example, I was trying to draw a "Hell Guard" which is basically a demon that is strong and heavily armored and is assigned to just guard stuff in Hell. So then I just start looking up demons, minotaurs, demon/hell armor, demon weapons, even just igneous rocks, then I just pick the features I like and try to add them in.

Same applies to this maple story looking Yeti-shroom. I take a core idea "ice mushroom" then think hmm... mushrooms... ice... Oh! Yeti's live in icy areas! Maybe I can mix the features of a yeti onto a maple story looking mushroom?

Then here's a magical clown mushroom

and a killer coconut kinda inspired by the treant from Dragon Quest.


So again, I just take a core prompt idea, find supportive reference images that contain features or elements I think I want to use for my monsters, then finally I just start picking and choosing individual features here and there to add. I hope this helps.