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Thanks so much, I'm really glad you liked it! You're absolutely right: I'm already working on reducing the number of clicks needed to make the gameplay smoother. I'm also planning to introduce levels with varying difficulty, where the number of plants to manage and the amount of cultivable land, changes based on the challenge. So each round will offer a different rhythm and require more strategic thinking! And yes... there's still one missing mechanic that will change the gameplay dynamics a bit.