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I liked the unusual voxel-y models for characters in this game, and progression system seems pretty interesting. I wish the combat was just a tad more responsive - right now the attack wind up animation feels very long, but that's a thing that's very hard to fine tune during such a limited time and without lengthy play testing.
Great entry, keep up developing more stuff!

Thanks for playing! Did you try using the regular melee attack? That one is a lot more responsive. It's just the ranged attack that takes  a bit to wind up.