Holy shit dude. The game became possible once I stopped caring about the gems, but that was still brutal. No shot you expected the player to swap between pogo and shielding on level 4 though - I literally just threaded the needle between the falling cannonballs lmao. Would definitely benefit from a longer difficulty curve (e.g. I would introduce the player to wall-jumping with 0 threat before expecting them to do it under pressure) because the existing one is legit a difficulty skyscraper hahaha
