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Holy shit dude. The game became possible once I stopped caring about the gems, but that was still brutal. No shot you expected the player to swap between pogo and shielding on level 4 though - I literally just threaded the needle between the falling cannonballs lmao. Would definitely benefit from a longer difficulty curve (e.g. I would introduce the player to wall-jumping with 0 threat before expecting them to do it under pressure) because the existing one is legit a difficulty skyscraper hahaha

Thanks for playing, you are probably the first one to beat the whole game! When I was playtesting my own game I didn't  use the shield on level 4 I also just slipped between the cannonballs, thats way easier. Next time I will add some more levels to introduce some mecanics, Thanks for all the feedback!