Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!
I played the game for an hour and wrote up a small report with some feedback.
Feel free to reach out to me if you want further testing on this product or any other products!
I didn't have any real bugs to point out, but I did have some feedback and suggestions!
Bugs:
- I can walk past the middle line -- not sure if it's intended
Feedback:
- Minor thing is I initially thought the "Z" was a 2 :)
- I think the twist on arkanoid is very unique and done quite well.
- I really like the animations in the game. It's very well done!
- I like the music it's very peaceful and chill.
- It's a bit overwhelming at the beginning. I was having a rough time knowing how to place the brick and I was darting my eyes between the player and the text on top of the enemy. But after a couple rounds I got used to it.
- I like the fact that both the main enemy and the player seem to be the same species. Kinda feels like there is an internal lore to it. A defiant subject or a son who wants to protect the crown?
- From first run not sure what the end game is besides if the crown breaks and if there was any escalation. (I played several rounds and couldn't get that far -- perhaps a skill issue)
- Game is quite hard. Sometimes I feel like the ball sometimes course corrects towards the crown when it hits the wall. Maybe I am just bad at placing the bricks haha.
- I don't like the space waster brick. It'd be nice if maybe it can at least help player get a bit of points haha.
Suggestions:
- Could be nice to have a speed up function when the ball is in play
- Some more SFX when the turn timer goes down before the player transforms would be good. Just to help player get an idea of how much time is left and give more of a sense of suspense.
- Seems like the benefit of using yourself to block and pass the ball back is pretty good. I can sit right in front of the enemy and only lose 10 points. Perhaps maybe there should be a bigger penalty for getting hit directly like getting stunned and pushed back a bit.
- Could be neat if there was characters to unlock and choose and they drop their own bricks, which could help increase replayability.
- usually in most games when saying button to press they enclose it in parenthesis.
i.e. Press "Z" to continue.
I think it helps players quickly identify a button on their controller needs to be pressed.
Could also use an icon to identify it easier as well.
- After sending the score "Enter to send score" is still shown, which could cause some confusion
- Could align the scores in the score board so it's easier for players to compare scores in the top 5.
i.e.
000300 Arston
000200 Fred
000056 Mark
- When about to place the TNT. Could be nice to show it's destruction radius.
- Could be neat to have a progress bar to show how much more ball rolling / point gathering needs to happen to get the next brick
- The progression seems kinda flat and bricks are random. An idea I have is maybe player needs to hit a certain point amount or bricks to be broken to progress to the next stage or round. Each round maybe can unlock some new bricks to use based on the opponent you defeat.
- Could be nice to have your own local best score. just so you know that you are improving in case you can't hit the top leaderboards.
- I think while the ball is in play. you can probably hide the controls / tips as the player is unable to use them until the ball is back in the enemies mouth (I think it's in his mouth haha)
- Following up with the ball in his mouth, it'd be kind cute if he spits it out with some particle effects. could add some humor to it.
- Another thing for the enemy. Could be neat if sometimes the enemy might do a different kind of move which would be telegraphed. Maybe it throws two balls. Or maybe it shoots a rocket or something. But then also if it does a special move, the player might get extra bricks / points prior. Treating it like a miniature gate in the game.