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There's quite a bit of subtle charm to this! The shooting animation, the slight sarcasm of the starting sign. For a first platformer it's a pretty good first project! Not to mention the slightly more complex things to code like fall damage and coyote time! All really impressive!

Although there's a bit that makes the experience a bit tough to properly enjoy. The enemies move way to fast for the player's fire rate. And once you're against a wall they rapid fire instantly KO you... The jumps, while feeling nice to control, are a bit tough for being the first thing you encounter in the game. 

Overall, good job completing this for the jam! Would love to see it a bit more polished up!


Thank you for your honest feedback!

I intentionally decided to make the game harder because I thought otherwise the game would be too short. Which now that I think about it, its pretty bad game design. more you learn