I love love looove Darkest Dungeon, and by extension the vibes this game is serving. Playing as the demon lord? Pretty good. Kael? My GOAT. There are some pretty sizeable flaws with the game balancing, but that's a pretty much inevitable consequence of the amount of content packed in this game outpacing the time and effort it would take to playtest everything. I'm sure other people have mentioned, but accumulating turns was, in my opinion, a bad choice for the health of the gameplay. It was also often difficult to glean important details about the gamestate from the ui. All that said, this game really grabbed onto me while I was playing it. Some excellent work went into this, and everybody involved should be proud of the result.