Source code included, instant 5/5 EoL plan. Waiting for the actual game to load now, be back soon!
1. Click preferences
2. Accidentally press quit instead of return
3. Game exited unexpectedly
I love Ren'Py.
Very nice to hear some actual instruments in the soundtrack! There's not enough people doing that for game jams.
I really like the general look of the game, though I wish the walls of the dungeons weren't so bare. Speaking of the dungeon — god the soundtrack is beautiful. Love that I-vii progression, always reminds me of Twin Peaks. A small nitpick: It took me two battles to realize that my health is on the right, and the enemy's on the left. To me this felt a little unnatural, I feel like most first person games have the player's info on the left side of the screen.
Having just had my first conversation with the Sower; having had the dungeon BGM loop while writing the above paragraph and returning to the orange nothingness of the dungeon, I realize that no actually, the empty walls are beautiful. They feel massive, endless, inevitable.
Back on land I wish the bass guitar was plucked with more consistent force, some notes are noticeably quieter, especially during the arpeggiated parts. Some notes are vanishingly quiet, a few kinda becoming unintentional harmonics from not having the fretting hand press down on the string hard enough. Obviously these are low priority things to be thinking about during a short a gamejam as this.
I just died on day 5 from training while I had low Hit Points. I would probably move that meter to the top of the stats, maybe make it a different color. Something that draws your attention to it.
The "Power Attack" button being situated in the same spot as the forward arrow, letting you just spam to progress and run through felines, is a brilliant bit of (accidental?) game design. That little thing made the encounters go by really fast, which I like as someone who doesn't enjoy turn-based combat with random encounters.
Okay, just got to level 3. Love that there's new music. Too bad I spent too much time building stamina, so I had to return to the town and rest, and die because it was day 9. I am determined to beat this game. Continuing the write-up soon.
Alright, Medusas are just too powerful. No can do. But wow, this actually just got better the longer I played it. I wish I could have finished it. It would have been super cool if, at the end, a song which utilized every instrument we've heard so far would play. Tying together all the lonely single instrument tracks we've heard so far. Maybe that happens, I cannot know because I didn't beat the game.
If the mini-map were to be saved from day to day, maybe having a trace of the route to the stairs if you've found them, that'd be nice. That way you could minimize the risk of getting jumped by Feline Paladins and therefore maybe have enough health to more easily survive Level 3.
Sorry for the wall of text, but the music combined with the visuals of the dungeon just awoke something in me as a musician myself. I really enjoyed the time I spent playing this. Thank you so much for making this!