My only real notes are that the breaking and maybe acceleration should’ve been a bit stronger? That way the player feels more in control of their movements. Granted, in a game like this, the player isn’t supposed to be in full control, but I feel like it’s just way too difficult to halt your momentum. Oh also the game randomly bugged(?) at one point and the music just stopped completely, and it’s really funny how ominous the game becomes without the cheery music backing it.