The look of this game is really cool! A lot of inspiration can be seen in this project from a lot of sources, but for me it seemed to be giving Soul Reaver more than anything else. People have already commented on the movement bugs, so I won't go into specifics here, but I would like to bring up that there are certain places in the map I have no idea how I would've gotten to without using the super launch. Maybe that's what the wall climber ability was for, but I couldn't figure out to get that to work. Otherwise, the movement is pretty responsive, and even if it was a bit overtuned, grabbing onto ledges felt relly nice and snappy. Great work!