Very solid first game.
But, to be honest, I gave up after failing 15th time and having to listen same intro. Took me a while to notice that other apple changes way jump works. Af first, I guessed that since one apple makes you small, so other would make you big. But, since it didnt - it should make you normal size. Tried getting somewhere as small apple for few too many times.
Took another 3-5 tries to get to end of first level. Since camera can’t zoom out, I was only hoping to guess where top spikes are.
So, few tips for future projects:
- Make effects more explicit. Make sure that player that looks at apples that you can eat have some way of predicting what power will it result. Maybe design of those apples, maybe objects next to it. Maybe effect of apple would be more guessable, if there’s other apple next to it, that player knows effect of.
Unless you wanted to go puzzle way and player will have to remember all types of apples.
-
If you can’t show player full path - give them anchors. You almost got it with area you had to jump over (2nd after broom), but imagine if player could walk right into wall, “jump” and get to safe space without moving. This way player can be sure what exact place they should jump from and should they move or not.
-
Skip full dialog option. Specially if you plan to make player start from same place multiple times.
OR
Start game loop after initial dialog is over. So player will listen it for sure once, but every restart will start after dialog ended.
Again, VERY solid first game. Maybe just not my type of game, that happens too.