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This is astonishingly feature complete given the development time frame. Having a short and simple gameplay loop that iterates many times over the course of a playthrough is a fantastic way to coax extra time out of a project, but you run the risk of making something overly repetitive or tedious. This project did not suffer from that. Having to piece together the mechanics of each crop kept things engaging all the way through. It was really cool trying to intuit how some of them worked after just seeing what their names were and then actually getting results. I also really enjoyed some of the cool implementations like the queue that forms when interacting with several plots in a row and the neat rotating clock in the ui. Excellent work all-round.