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Crunch time! Thinking of leaving out enemies as their AI is dumber then a seagull on crack atm. The (flawed)A* pathfinding routines can't find it's way out of a football field, and certainly not turn around corners. Spent at least a couple of hours smoothing out tile-map scrolling and collision detection. Got 15 levels designed (designed by my son. Thank you Wiliiam!) Added a range attack, but having trouble with it as it penetrates walls, and sometimes even whole levels ending up in a segfault as it wedges itself into memory allocated by Firefox........ And when I built the whole thing in release mode it crashed. That problem is solved by submitting a debug build :)