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(+1)

There was sometimes lag for camera changes, or the camera wouldn't change and the player character was off screen and kept getting  stuck on something because I couldn't get them back on screen or to trigger a camera change. The first time I tried playing it when walking  up the hill the player character just didn't show up in the lower  end of the screen and  I had to X out and relaunch. I think I may have also missed a few interaction boxes,  because the first smear  of blood  you  find and your friend's  body seemed like they would've had an interaction.   I didn't end up finishing the game, because I got really annoyed by the player character getting stuff off screen.

The atmosphere and sound design was on point without being too crowded. I also think that having a stack of logs nearby the fire and having the character go  and  find a log elsewhere as being misleading design,  because at first I was clicking around on the nearby log  stacks. Maybe even just adding that the stack already collected is wet or something when prompted by the friend?