My main learning from this jam was to pivot and cut scope as soon as possible and accept what I had to complete it. Per example, I don't like how my game looks in terms of lighting but I knew I'd spent a lot of hours trying to fix whatever I had and put it on the side.
Other examples of scope I cut were split screen and web build. For web build, I understand it has a lot of impact on views and plays from other participants but I also knew I'd certainly got caught in fixing issues there instead of just completing a full game cycle.