if you save at the admire or touch choice it breaks the game, a lot of this seems to stem from (and I hate to say it cause I like the premise, but that's that dev is about, finding what works and what doesn't) going way too far from the usual UI, especially in regards to how saves are sorted, also please lord let me use my renpy keybinds
Could you send me the save you have broken? (My discord is kksenik).And have you played version 0.0.5 or 0.0.6? What extra actions did you do before or during the save? Did you turn on autoplay/skip/back?
Yes, we are looking for what works and what doesn't, so we value every players opinion. What didn't you like about the save system and the rest of the UI?
We have hotkeys, spacebar -> next. Mouse wheel down -> back. Ctrl-> skip. What hotkeys would you like to see in addition?
hm mouse wheel down back wasn't working, and in my opinion, stick with the renpy standard tab for skip, but I actually like the idea of control being skip, but I think renpy users will find it familiar and get on it easier, I also dearly miss right click/esc to open the pause menu, and again what I miss most of all is the usual way saves are sorted, I do appreciate being able to delete saves tho, that has my approval, also I already uninstalled after finishing, sorry, I did skip on at times tho
Actually, I made a small mistake — you're right! In versions 0.0.5 (same as 0.0.6), those hotkeys really aren't there yet. We only added them in version 0.1.0. Sorry for the confusion! But we’ll include them in the next update on itch.
You're absolutely right that sticking to familiar shortcuts for players is the better choice — thank you!
When you mention the save sorting, do you mean how Ren'Py shows them in a gallery/grid layout, while ours is a list? Or did you mean something else?