The game looks amazing ! The characters, the ambiance, the textures go hard. Givesreal PS2 action platformer vibes - would love to learn what your workflow is for crafting the assets / materials for the level design. :)
I like the gameplay overall, but I think I ended up meandering for too long before I got the game to open up with the wall hang - I think getting the wall hang a bit earlier (or having a more visible point of interest gated by enemies / difficult platforming sections) would help pace the game better for me in the sense that you'll have more urgency to go towards it despite the danger, then would feel the weight / friction relieved as soon as you get the wall hang.
But once you get the wall hang the game really opens up nicely! Then wall clamber is a nice flourish to receive since it just opens up the map even more.