The baiting and listening makes this feel like a combination of a creature collecting game and more in-depth hunting game. Having the animal spawns be contextual is an amazing idea. In an expanded version of this I would love to be able to find hints for how to get certain animals to spawn and to have things like weather be factors, to have some animals be rare but attainable if you have the knowledge. The active combat is also really fun. The only thing that isn't good is the death timer, it's just slapped in there and if you keep this going post-jam I would remove that completely.
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Thanks for the detailed review and suggestions! I do like the ideas there and would most likely implement them in a possible expanded version of the game. The death timer thing is indeed quite rough and I did plan for something else, but I didn't have time to implement it and so I had to go with the timer. Thanks again for the review :)