Thank you so much for your thoughtful comment — I really appreciate you taking the time to share your experience.
When I decided to include mini-games in my project, my goal was to add an extra layer of challenge and immersion — to make certain moments feel more intense and emotionally impactful, not just through story, but also through gameplay. I wanted the player to feel the tension of a scene, not just read about it.
That said, I fully understand that quick-time events or timing-based mechanics aren't for everyone. I’m still at the beginning of my journey as a game developer, and I’m experimenting with different concepts and mechanics. Feedback like yours is incredibly valuable to me — it's how I learn and improve.
I absolutely hear your concerns, and while I won’t remove mini-games altogether, I do want to find a better balance — perhaps by offering alternative ways to complete key moments for players who prefer a more traditional RPG experience. I don't want any mechanic to be a barrier that keeps someone from enjoying the story I’ve worked so hard to tell.
If you enjoyed the game overall, I’d really appreciate it if you could leave an honest rating on the game’s page. Ratings help more people discover the project and give me a clearer idea of how the community feels about the direction it’s going in.
Again, thank you for your kind words and support. It means a lot to know that you found the game delightful up to that point, and I’ll do my best to make future updates more inclusive without losing the soul of what I’m creating.