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(+5)

Thank you so much for your thoughtful comment — I really appreciate you taking the time to share your experience.

When I decided to include mini-games in my project, my goal was to add an extra layer of challenge and immersion — to make certain moments feel more intense and emotionally impactful, not just through story, but also through gameplay. I wanted the player to feel the tension of a scene, not just read about it.

That said, I fully understand that quick-time events or timing-based mechanics aren't for everyone. I’m still at the beginning of my journey as a game developer, and I’m experimenting with different concepts and mechanics. Feedback like yours is incredibly valuable to me — it's how I learn and improve.

I absolutely hear your concerns, and while I won’t remove mini-games altogether, I do want to find a better balance — perhaps by offering alternative ways to complete key moments for players who prefer a more traditional RPG experience. I don't want any mechanic to be a barrier that keeps someone from enjoying the story I’ve worked so hard to tell.

If you enjoyed the game overall, I’d really appreciate it if you could leave an honest rating on the game’s page. Ratings help more people discover the project and give me a clearer idea of how the community feels about the direction it’s going in.

Again, thank you for your kind words and support. It means a lot to know that you found the game delightful up to that point, and I’ll do my best to make future updates more inclusive without losing the soul of what I’m creating.

(+2)

I did enjoy it so far as I got, as mentioned. Sadly that wasn't too far so not enough to rate the game with confidence. However, should you add in alternate challenges  to those such as I mentioned I am able to complete I would be happy to give the game another try and rate it once able to play it a good deal through. You must of course keep the intended soul for your creation without compromise, so I would not expect or wish you to do otherwise. Best of luck with your game and potential further projects. I'll try to keep track of updates to see if there are any changes you felt acceptable that would perhaps make the game more accessible to me.