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(+1)

Kitty does need to get into more trouble.

I did think of breakable objects, but without a break animation it seemed unfair to earn the break sound effect (I did find some very nice clay pot smash effects in one of my bundles)

Kitty turning on the sink is in the vibe of the long-view of the game, but burning things seems like more than I was going for.  Cozy, not calamity. :P

Thanks for playing and the feedback!