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Hi Amos,

Is there a reason none of your models are actually textured? The textures are there, but when you load them in Godot or even import them into Blender, they have no materials.

Are you able to export them as GLB with materials embedded? I don't want to use your Godot project (the assets are set up oddly, with a resource that assigns textures etc).

Hi. the reason behind the assets not having an embedded texture in the glb is that most of the them have a texture variant and i didnt want to create multiple 3d files for each texture and just put one for the user to change the texture in their engine 

but if you want i can make it so that there a different glb  for each embedded texture ? i dont think glb allows mutiple texture on one object ?if you want this just reply as im not sure what youre asking

also the weird godot set up with resources is just used for the showcase part so users can chage it in runtime while inspecting the model

(+1)

Yeah, or the blend file with materials applied so I can just export them myself :) I was just going to manually create materials in Blender and export them for use in Godot, but if you could just export them with a default material (I can sort out variants), that would be fantastic. 

Deleted 69 days ago

it is done. Found a way to automate this procces thru script. its under name PSX_HOSPITAL_GLTF_EMBEDED "deleted my old reply saying it will take a week"