Hi Amos,
Is there a reason none of your models are actually textured? The textures are there, but when you load them in Godot or even import them into Blender, they have no materials.
Are you able to export them as GLB with materials embedded? I don't want to use your Godot project (the assets are set up oddly, with a resource that assigns textures etc).
Viewing post in PSX Hospital Pack comments
Hi. the reason behind the assets not having an embedded texture in the glb is that most of the them have a texture variant and i didnt want to create multiple 3d files for each texture and just put one for the user to change the texture in their engine
but if you want i can make it so that there a different glb for each embedded texture ? i dont think glb allows mutiple texture on one object ?if you want this just reply as im not sure what youre asking
also the weird godot set up with resources is just used for the showcase part so users can chage it in runtime while inspecting the model