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(+1)

Was very playable. The fact that both colors and movement took one hand led to some interesting scenarios where I had to prioritize one over the other. It's hard to tell what damages an enemy, as I understand green damages yellow because green is a component of yellow, but other times it seemed like enemies would be damaged by colors completely separate from them or wouldn't be damaged by their own color. The controls screen did not help clarify this. It also sometimes ate my input for the color picking, and having to spam the color button to fill the flask was very irritating on my finger joints. Would have loved to be able to mix the colors using mouse instead. (2)

Game art was cool. Obviously done independently, which is great! The intro cutscene could have been longer, I found it hard to read on my first load of the game. Lack of music was awkward. (2)

The idea is very novel!!! Love the idea of mixing potions of colors to throw at enemies. It unfortunately doesn't seem to pair well with the jam theme. (which is fair, this jam theme was very hard to work with) (3)

Thank you very much for your feedback it means alot to me. Next jam I'll try to make my game mechanics more clear to the player. And for the music I didn't have much time for it.

Thank you again for your comment!