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I disagree, it would help  to make the player feel like it was their fault they died yes, but even still it wouldn't justify the punishment of going back to the start especially if there's no way to speed up the process somehow. Ideally, when a player gets sent back to the start, you want them to be able to use their knowledge of the game to advance faster, but it feels like you advance at the same pace every re-attempt.

i totally agree, if i wasn't super restricted on time i would have added some variation in each run possibly to spice things up