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(+1)

I really like the style of the game here, and embedding the Sparknoids into the environment makes them fun to find and interact with.  I think my biggest issue was the difficulty of triggering the puzzles.  I had to give up after the (first?) coin one because I couldn't get the one in the next hallway to trigger.

I think it might also be more immersive if after you complete one of the puzzles, the wall environment updates, ex: if it goes into a pipe, it should disappear rather than reset to its spawn point - but that's just my thought!

Thank you for playing :) Yeah originally I wanted them to disappear on the wall and show the changed state of the puzzle so you knew it was done, but I ran out of time. The first puzzle kinda did it showing the smiley face... but I sorta put that on the back burner as something to finish up if I had time. Also I did the animations in a very stupid way, to animate the guys on the walls I'm actually flipping the entire block back and forth instantly to different sides, so I thought I only had 4 frames of animations to work with :P Turns out there is a way to just animate on the blocks, so that part will be much better once I do that :)

The hallway one is a tad tricky, it's the only one where you don't directly control the Sparknoid, look at the dude then turnaround, it's just a switch to hit :)

Thank you for playing again, I'm happy you liked it!