Amazing work on this! The visuals and primary mechanic of activation really shine through, I can see this easily expanding into more complicated object and activations. There's a lot of polish and quality of life features here that I wouldn't expect in someone's first jam game, from the reset key to quit buttons to a good variety of sound effects. Really wish there was more, looking forward to if you decide to keep developing it!
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Thanks so much for the kind words! The sad truth is that I probably only thought about all of those small qol features because I've spent years and years theorizing about what goes into making games and never actually doing it. But that's what this jam is for, right?
Speaking of qol, I appreciate the warning about the length of The Botanist of Blossom Hollow. I would have been in trouble if I'd started on it tonight.