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Thanks for the feedback! I'm still shocked I never encountered that Ctrl+W issue in testing. I'm going to have to add that to my checklist for next time.

It's funny you mention the depth perception issue since that was a big problem I struggled with early in the first day. I did a ton of tweaks to the camera FOV, world scale, ship collider, speed, etc trying to mitigate it. I thought I had it mostly solved but in the back of my mind, I was worried I just played it so much that I had gotten used to the issue. I think part of the problem is I don't have enough good points of reference in the scene to help judge distance with the flat shading.

The aiming also definitely has problems. I tried to compensate for the ship's velocity when aiming but could never quite get the shots to land dead center in the far reticule when the ship turned. As it is, you have to aggressively lead targets to get them to land where you intend which isn't a great onboarding experience for new players.