Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Although it is a card game but it does not have too many strategy so far, all is you playing the best 3 cards with highest number (double the steal number) and end turn. What I would recommend is restrict the percentage growth and steal card, give it an condition like skip next turn or discard rest of your hands etc...

I agree it's really bare bones at the moment, I'm trying to come up with ways to spice it up without making it too complicated either. I think I'll be cutting back all the percentage growths a good amount soon. I think adding 'mana' costs to some cards may be a good way to start though