Thanks for playing, good catch. I changed his interactions a bit to avoid repetition, but looks like I missed an edge case. I'll have that fixed in the next update.
Question, would it be possible to either shift mana control training in own room on the bed or other corner? Or disabling the ability to choose exercise when its already capped? + Is there a way how to get physical mastery to level 75? I grinded moving the logs in the woodworking area but now i am sad that i cannot move it to master and work on the starlight information (would love to se some basic wiki or just information about currently possible skills and their skill caps + maybe shortening some dialogs after doing them multiple times example moving the logs or exercising, normally training other skills is nearly instantaneous but in these situations i have longer scene that add quite a lot of time over the longer grinding sessions) overall awesome game
+How exactly does physical mastery works?
from what i gathered it should only increase the amount of actions in combat? At least on expert level i have 3 actions on the start but for some reason sometimes the amount of actions is only 1? mostly if i am injured. Would it be possible to have sometimes in the game a text dump what each skill affects?
Not sure if it is intended i have the physical capped on 65 from doing the logs at woodworking. And now i was able to go up to 75 as blacksmithing also increases it. Is that intended or is that way around the cap, same for the woodworking?
Edit: with first capping from log moving in the woodwork area and then capping both the woodwork and blacksmith from the clock it is possible to have lvl 90 physical mastery with 6 actions in combat against dragon and 5 vs general
You're asking a lot of questions, I'll try to address what I can. I have some more quality of life changes I'll make to reduce the amount of repetitive text you have to click through while training skills. Next update I also should have messages added in when you've reached the cap of a training method, so that should be more transparent.