Genuinely impressed by this game, i like the level design with multiple routes, and the non-standard enemies are challenging, my only gripe is that it is hard to disengage when enemies are in my face, the fast sword or halberd guy move fast, wish i could jump higher. regardless keep it going, i had fun playing it.
Viewing post in 1 Trillion Credits In Debt jam comments
I know, close quarters combat sucks rn (Still working on improving the camera and such), but thanks for the compliments. I'll take all that into account. Quick question, have you tried rolling? It negates all damage allowing you to dash through the enemy. The reason why I ask is because I'm considering buffing the roll sometime in the future if I feel it is too underpowered. Either way thanks so much for playing!
Also just noticed, I saw your game on someone's stream, (Sorry I'm really busy rn to play, hope you understand). It's a really cool concept that when you die you gain buffs/tradeoffs to kill the boss faster. Very cool idea. Starts off a bit slow at the beginning but it ramps up and overall pretty impressive for a game jam game, especially submitted early.
Rolling forward does not work for me most of the time, i can roll sideways or backwards but not forward, also i have to hold shift then press c to roll, i think it would be better if run mode is toggled by pressing shift, as for the roll, after fixing the animation and the issue i mentioned, i think you should make Sona recover faster from the roll.