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Hey there! I have found the bug that breaks the game and fixed it. will push the update soon, but I was wondering if there is a particular reason you would like to be able to cancel the sacrifice sequence once you've already sacrificed something, is it to free up space in the dungeon?

My initial instinct was to prevent the player from being able to cancel the sequence once they had actually sacrificed something, to prevent it from feeling unfair,
but I am now wondering if there are use cases where being able to cancel mid sac-sequence is valuable to the player?

thanks again for the report!

sometimes I misclicked, and actually wanted to undo the sacrifice.Thats the main thing. But there were a couple if niche cases in the very beginning of each where, if I draw a bad hand,just place a rat to stop the hero for a bit, next round, again a bad hand. and so on. i can sacrifice a rat, clear the board and do something better with the next hand.

basically I wish there was a button to remove a piece, even if it cost me treasure, mana whatever to remove it.