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I think the text decoration adds a subtle, but important touch here that helps a lot in the worldbuilding (especially since this is o2a2).

You set up an interesting scene and background story, although I have to confess I was slightly confused because the option made it seem like we were ||Gabriel|| and then… (I did not see the huge block of spoilers in devclub the other day, because I was outside and could only skim the game when you shared it the first time). It took me replaying both endings and once more to understand what was going on. A pretty cool idea, though maybe not conveyed too clearly?

I like space opera, so looking forward to the past-o2a2 version!