There seem to be some very interesting mechanics there.
Since the game is constantly in real time, and furthermore it's visually indicated that months go by every second, it made me frantically read through what I could and make sometimes ill-informed decisions. I don't know if this was the intent, but this made the game all the more confusing, as you barely have time to even read what's written on the cards. I believe this could be helped by using some visual indicators and easily recognizable pictograms together with text - they would be immediately noticeable and player would be able to make decisions faster.
This game felt very polished. My only wish is that the game was actually downloadable (for preservation purposes) as right now it's only playable in browser.
Viewing post in Rogue Life jam comments
Not the intention to confuse no, but I very much see what you're saying. It's currently on the top of the to do list, the timer was for the jam theme, but will be removed in the future for a better fit and less stressful mechanic. I originally wanted visual indicators, but time was nearing. I did publish a day before the jam ended, but I was afraid of not making it in time if I introduced new bugs the day before. It'll definitely happen in the future, every kind of feedback I get is incredibly appreciated since it'll help shape the game in the future. Thank you so much! :D (Ohhh, I didn't think about the downloadable part, whoops! Imma' do that after the voting period is done)