Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I love racing games, so this was an enjoyable 10 minute experience. Additionally, the AI for the other cars was very well done. That said, I would have liked to see the camera zoomed out. I find that other's problems controlling the car were likely due with how little of the track in front of you that you could see and therefore how little time you have to react to turns. For the first couple laps you are going to run into grass no matter how good you are, because you're just not going to have time to react. Additionally, because the AI travels in straight lines, I found that at the beginning lap of the race it was very easy for the AI to make a sudden jerky turn, slam into me, and pile me into the grass, essentially killing my run. Something you may not have intended is that because you can use both arrow keys and WASD, using both applies speed twice and makes you go stupid fast. This inclusion was fun, even if it made the game basically uncontrollable, and made the grass patches a trivial suggestion. Overall, however, good movement and a fun experience. (3)

The art is very simple, often times the grass texture didn't communicate where the grass really started, and not much was done to add to the games aesthetic. Consider adding some particle effects behind the cars, or a fun banner when you complete a lap that tells you what lap you're on. (1)

The game design was pretty standard. Tank control driving game. No unique mechanics, interesting shortcuts, or mixup. Tried and true formula executed well. The connection to the jam theme is functional, though very surface level (which is fair because this jam's theme was hard to work with.) (2)