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I dig the aesthetic, somewhere between cute and unsettling. The plinko/pachinko mechanic is also neat, I can imagine dealing with really complicated layouts would be fun (in the frustrating kind of way). Couple notes though:

  • Did you intend for the ant player to roll around? If not, you should lock the Z axis on the rigid body.
  • I noticed some sticking while scooting the ant around. Are you using a tilemap to render the non-oblique platforms? If so you should check out the composite collider

Oop idk how I missed this notification! Thank you so much for the feedback, I'm so happy you picked up the aesthetic I was going for!! I defiantly did not want the ant player to roll around (but figured it was amusing to watch it tumble into the holes "Happy Wheels" style) and the tile map becoming sticky was something I couldn't find a solution for, so thank you so much for the tips!