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(+5)

Hey there! I played the game for an hour and wrote up a small report with some feedback.

Feel free to reach out to me if you want further testing!

Definitions

High

- A big issue, such as a crash or stall

Medium

- Missing assets / images, but does not break the game entirely

Low

- A minor issue like a grammatical error

🐛BUGS (5):

1/5 🐛 [MEDIUM] Miner doesnt pick up new pick axe while waiting
Description: 1. Have a couple miners focus on the remaining rocks 2. Plop down a pick axe that one of the idle miners can pick up 3. Note that while the rocks are still up, the idle miners sit there instead of picking up the pick axe
2/5 🐛 [LOW] Money icon is pixellated
Description: 1. get into game 2. Note money icon is pixellated
3/5 🐛 [LOW] Miners all run towards equipment and use it if they don't need it
Description: 1. Have all miners wear the same shoe 2. Craft another shoe. 3. Note all miners run towards the shoe, then the shoe disappears 4. Suggestion is maybe the item cant be crafted in the first place if everyone has it. or equipment can have a durability so that once a shoe is used up, it will use that shoe in it's inventory.
4/5 🐛 [LOW] Minor typos on crafting items
Description: this is the shit -> This is the shit helmet 1 -> Helmet 1 (note sure if it should be called helmet 1)
5/5 🐛 [LOW] Click Radius description still secret after buying
Description: 1. Buy click radius 2. Hover over it. Note it still says its secret

💬FEEDBACK (5):

1/5 💬 Overall. I really like this take on a clicker game. It feels like there is some real progression and stakes to how you level up.
2/5 💬 I like the music. It's very calming
3/5 💬 I noticed when there are floating point numbers for attack damage it can get messy when multiple miners are dealing damage that is not a whole number.
4/5 💬 Just wanted to point out, but once I got the miners. I stopped using clicking almost entirely.
5/5 💬 I really like the pacing of the game. It doesn't get out of control too quickly, and you definitely feel like you are getting stronger. Alot of clickers end up having an enormous excess of one material that doesn't end up being used.

💡SUGGESTIONS (8):

1/8 💡 When I craft an item. Then click on another item to craft. There could be a prompt / effect letting me know that I still have a crafted item. and I need to take it out before attempting to craft another item.
2/8 💡 It's hard to know what miners have what equipment. Perhaps there could be a menu where you can see what the stats / upgrades each miner have so you know what to build
3/8 💡 Might be good in the crafting menu to use the icons for the resources needed to craft the item i.e. Improved Mining boots requires 10 stone, 7 metal, 3 gems. But not sure what gems it's talking about.
4/8 💡 I feel like sometimes it's hard to know if a button is active for crafting or upgrades. Maybe the enabled state / disabled state can use more contrast. Enabled being brighter with a border. Disabled maybe including some grayed out test and a much darker background
5/8 💡 I like how the crafting gives you random bonuses. Could be neat to have incremental powerups to have a possible bonuses when creating items
6/8 💡 Could be cool to have more types of miners to spawn that deal with different things. For example. Maybe getting rid of water, or drilling a hard mineral that needs special tools
7/8 💡 I think it might be good to have the text red for each specific resource that the player is lacking for the crafting menu
8/8 💡 Could be neat if I could convert minerals into money, if I wanted to buy the upgrades on the right quicker.