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This game broke me. Especially that last level with the water had me stutter like porky pig. The movement a lot of time felt unresponsive because he wouldn’t turn, even after deliberately slowing to a level where he would or the dash up/down input just wouldnt go through and made me crash into the ceiling and watch in pain as the lil guy slowly descended to his doom over the span of 2 seconds.

I personally don’t mind the difficulty if it felt more responsive and like it was my mistake that led me to die. You could for example remove or slow down the automatic acceleration, so you dont need to constantly hold back and hope as much!

Beating it with ~130 deaths had me feel like I was beating spelunky 2 again.

the art and presentation was neat too and I really like the idea overall! A few tweaks on the difficulty and you have yourself a solid game!

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Wait, YOU MADE IT TO THE END? Did you make it to the end screen? I thought the last level was unbeatable because the export caused the water object to fall slower then intended. If you actually did then thats crazy!

Yeah, it is a very tight time window where you can get through. You basically had to move as low as possible and dash into it while the water is still flowing down so that you get to it right as the animation resets.

It took me like 15 tries out of which I got it in 4. I then died at the easiest part 3 times haha.

The end screen was the little guy sitting on the ground and telling me to get through with less deaths, so I think that I made it?

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Your a legend, congrats on beating it! Though I just want to make it clear it wasent supposed to be that difficult. I think it slowed down because I forgot to apply delta time, the same effect can be shown during the opening cutscene.