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Lmao that ending was hilarious. I think what stands out most to me from this game is the art. You can really tell how much work was put into the assets. My favorite one was definitely the crying sprinting robot! The level design was also nice, and each level felt unique. Level transitions were also nice. 

As for criticism, there seems to be an issue in the game where if you are against a wall and press 'w', you will immediately wall jump, and if you're in a narrow space, holding 'w' will have you repeatedly wall jump. It works the way you'd expect it to with 'space', however. And for the dialogue, there were a few instances where the text swapped to the next sentence while the current sentence was still being typed. A good quality of life feature you can have is that while text is still typing, pressing 'enter' would have it show the full text, rather than skipping to the next sentence immediately.

Other than that, great job with your game! It was a fun time.

(1 edit)

Thank you very much! About the "w" problem, i only played with the classic "WASD and SPACE" hand, so i never really tested out using the other ways that i added to the game. The problem is probably that instead of "only activates when press the key" i written  "activates the whole time the key is hold down",  which means that if you hold the key, the robot is gonna keep jumping forever. Thank you for the feedback, i'm certainly gonna consider to my future games! EDIT: btw, some of dialogues are meant to skip, so it gives a feed back of someone cutting his words, like when you don't want to someone say something and you tries to speak loudly.