Great potential, but movement is extremely slippery and controls aren't tight.
The "air bouncing" or "pogoing" (I don't know what the term is these days) is REALLY hard to pull off. It looks like you tried to make the player "pause" in midair to plan things out but it just doesn't work.
The double(triple?) jump doesn't always come out either. I'm not sure if theres a cooldown and I just didn't notice it?
The dashing feels weird. The map has a lot of low ceiling which makes air dashing over pits feel hard to pull off. To be frank, the dash should probably be removed because the camera is so zoomed in I don't see the ceilings getting higher.
Magic sucks. If you know the bosses moves/timing, you don't need magic. And if you don't know the bosses moves, the "casting time" just gives the bosses a free hit.
Taunting need a MASSIVE buff. I know this is a vore game, but if I'm going to taunt the enemy, gimme something for pulling it off successfully.
I don't know the characters, but everyone other than Lunalyn is a jerk. Lunalyn is the only character who will cannot vore anyone (as of the current build) and that feels oddly disconnected.
You can get stunlocked in the corner.
Give the player attack more range. Its not fun getting super close to the bosses cause you have the dagger but they have a grapple attack.
Make it easier to break free from vore attacks. If you don't immediately break out, its pretty much an instant death.
Voring needs to give MUCH bigger buffs. I did a 'everyone vores everyone' run and I did like 1 extra point of damage from a 'zero vore' run