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(+1)

The shooting and overall gameplay loop is very satisfying. It’s a well-tested formula of exploring to get power ups to progress and you did it well. That said, jumping was a little awkward, and some inclusions (such as charging) did feel a little haphazard. Overall a pleasant experience and one with much potential. (4)

The art is quite simplistic, but it communicates effectively. It’s clear thought was put into it, but sometimes the enemies and animations could break or be questionable. (2)

The idea of a “short metroidvania” is one that works well. The connection to the jam theme is pretty questionable (which is valid as this jam’s theme was hard to work with) and the overall gameplay loop was pretty simple. That said, combining metroidvania world exploration with vampire survivor type upgrades was quite novel. (3)

(+1)

Thanks for the really thoughtful reply! 

Yeah the animations do break a bit sadly. It's my first time learning Godot and doing any game development at all so some things I couldn't get just right like i wanted in the time constraints sadly, but always room to improve haha!  And yeah it doesn't quite fit the theme the best, but I enjoyed making the best out of it and learning! Everyone is so creative here! Thanks a lot for playing! =)