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Yay I defeated the dragon! I was actually surprised that the game had an extra minigame at the end after the Overcooked style crafting.

The crafting is simple but chaotic, and I enjoyed that there wasn't any "explicit" penalties for skipping items. I prioritized the ones I thought I was able to make, got to the dragon with 6 pieces of equipment and defeated it. I like how it helps you in the final fight.

If I could give any piece of feedback, I'd say that double clicking the stations was probably unnecessary (we could just get to one, click it once, and then go to the other).

Pretty cool, good job!

Thanks so much for checking out my game! The way you described the genre and game mechanics aligns with my vision quite well :). I think you played the game in the most optimal way by prioritizing items over others, and Im glad it made the experience less difficult it seems like. Just so I fully understand, could you clarify what you meant by the double clicking on the crafting stations?

Oh sure! Not the crafting stations, but rather the ones that give you materials. You first have to activate them, and then click again to pick up the object. They have a delay to give the material that's kinda too fast to do something else, but too slow to wait for. It was a small thing, though.

Ohh got it, yeah I originally planned to make those ones produce materials automatically, but I got so carried away with implementing other things that I didn't have time to do that. I do agree that the extra step isn't really needed.