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(+2)

A pretty compelling comedic entry. While some of the dating culture jokes in the beginning are sort of hit-or-miss, the protagonist's obliviousness to his AI boyfriend is a good comedic core that only gets better the harder the story leans on it. The humor is only partially genAI satire, the rest being classic "robot misunderstands human language" mishaps, but there are gags that land in both categories, and I do think it works to make the game feel like it's not trying too hard to be topical.

Structure & pacing are good all around – the opening in particular is a really fun and efficient way to introduce the conflict – apart from the climax, which feels like it runs out of steam in a pretty big way. Though there are a lot of delightful ideas, instead of coming to some sort of ultimate escalation of absurdity or final punchline, the action just ends very abruptly. The part that follows is also maybe a bit heavy with explanations for why all this happened, given a lot of the information isn't really super intriguing. It feels like the game gets too caught up in clearing the stage for the final beat and tying up loose ends to deliver an ending that feels satisfying instead of just the logical next step, and the outline could probably have used some iterating.

Visually, there's enough of a coherent style despite the sprites from all the different jam artists and plenty of good ideas (the "light in the dark" scene is pretty striking) with one pretty noticeable issue: the aggressive image compression artifacts. The game appears to be using lossy .webp files, which is really an unnecessary optimization in a project of this kind, a small one-off VN the reader will likely play once and then delete from their computer. I'd rather have crisp image quality than a slightly smaller size on disk.

(+1)

My apologies; I was unaware the sprites didn't appear clearly.  


I have several eye issues that my glasses unfortunately can't help with that makes my vision blurry at the best of times (glaucoma, diabetic retinopathy, and frequent ocular migraines), and combined with working on a 13" laptop, I honestly couldn't tell.


I still have the original sprites, so I can re-export them and adjust the settings; I just stuck with the converter's default compression.


I've already addressed the ending in some of my other responses.


Thanks for reading!

Oh okay, no problem, was wondering if something like that might be the case! Should be fine if you re-export with lossless webp compression!