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Despite using a lot of AI, the end result was surprisingly good, I mean, it's definitely different from the other games, but the game had good game feel, clean UI and gameplay, and it was fun to play, the music and sounds were also great and the art was consistent. So, amazing work, not just because of the game idea which is quite interesting like a good puzzle game but also using all these AI and making something coherently working is not easy.

If you don't mind, I would like to know more about how you managed to make the game itself since it looks like it runs on the browser without an engine, and I'm not sure if it's something that Claude helped you code (I had him made me a webpage with similar UI so that's why I ask) or you coded it in other ways.

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Thanks so much for your kind words and for playing :) It was a lot of fun to make!

I wrote up an article on my pipeline for this game as I've had some people asking about people are making games with LLMs right now.

https://www.linkedin.com/feed/update/urn:li:activity:7352751414655315970/

TLDR: I use claude to create vanilla html/javascript/css games - starting with an index.html and refactoring into more bite sized pieces once it starts getting too large. I also use VS Code to preview and run my game while testing.