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I love the premise of this game.  It has me really hooked in the game. The music is a okay, fits the atmosphere (can be improved). Love the pixel arts of the characters, lovely.

However, there are a few things I want to point out:

1/ Clarity - I have no idea what is happening, why and when. There should be a visual or audio cue that helps. Especially between all the buttons on the screen. A tutorial would be nice.

2/ Promises - The game excution doesn't really deliver on the premise of rumors. That is due to the lack of clarity provided in the game. I don't feel my actions has any weight to them, nor are there any logic behind each and every rumors, it is just pressing a 'Listen to Rumors' button to increase the parameters

Overall, an interesting and promising premise, love to see it when you have polished it more. 6.5/10

Thanks, yeah I noticed how the game was confusing when playtesting it. I rushed the tutorial / intro like 30 minutes before the end and I realize I should have be much more explicit. I agree there is too little feedback on action.

But there is logic behind rumors, i don't know how much you tested the game but the character like to hear certain kind of rumor and are more or less affected by blackmail or public denunciation depending what kind of rumors it is. Also you can investigate on these rumors and if you can find evidence, they have much more impact. I know the game is confusing so I understand you didn't feel that. 

I do agree that there are a lots of efforts put behind the rumors. But without enough telegraphing what is happening, the player wouldn't feel that.

I believe if you expand this concept further, it can be a very fun detective-like game.

Try your best!

Yes, it's totally my fault if the players don't feel that. How would you expand this? I'm not sure in which direction I could go